Books

=Books / Readings that maybe good to have in your collection for the future=


 * Books on:**
 * HTML / CSS / WEB**

HTML and CSS: Design and Build Websites
This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way!
 * A full-color introduction to the basics of HTML and CSS from the publishers of Wrox!**Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive. Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach.
 * Introduces HTML and CSS in a way that makes them accessible to everyone—hobbyists, students, and professionals—and it’s full-color throughout
 * Utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging
 * Boasts a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure

If you're an experienced web developer, you'll probably want to pass on this book since it will be far too basic. However, if you're looking for a good book to introduce web development to an inexperienced web developer, or even someone who has no experience, then this book is a great place to start.


 * Books on:**
 * Processing / Programming**

Getting Started with Processing This casual, inexpensive book is a concise introduction to Processing and interactive computer graphics. Written by the founders of Processing, it takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with a few lines of code, observing the result, and then adding to it. It was written to help reader:
 * Quickly learn programming basics, from variables to objects
 * Understand the fundamentals of computer graphics
 * Get acquainted with the Processing software development environment
 * Create interactive graphics with easy-to-follow projects
 * Use the Arduino open source prototyping platform to control your Processing graphics


 * Books on:**
 * Graphic Design / Art / Other**

Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines
For years, the //Graphic Artists Guild Handbook: Pricing and Ethical Guidelines// has been the industry bible for graphic designers and illustrators. This, the 13th edition, continues the tradition with new information, listings and pricing information based on surveys of working designers. It addresses legal rights and issues such as how copyright laws affect the income and work of graphic artists. It also provides tips on how to negotiate the best deals and how and what to charge for work, and includes sample contracts. For design and illustration professionals, there is no more comprehensive and informative resource.

I think this is a useful book for us designers, even if your not actually working in the field yet, you can find out how much what project typically projects cost.